Tuesday, 27 September 2016

Amiga - "Copic, Cubes and Coffee"

This A3 design inspired by Amiga


First time use of these Copic pens and as im working on some Isometric game graphics 2D/3D it seemed fitting to have a go with these.

Amiga Forever :)

Friday, 23 September 2016

Tales of Gorluth II - Amiga Game


A good friend and talented Musician/Amiga game designer Patrick Nevian has just published his new Amiga game called "Tales of Gorluth II".

Some very nice pixel work here, in particular that red/yellow firebird creature on the right. Best of luck with game Patrick :)



Other links



Saturday, 10 September 2016

Patreon Site - coming soon


I'm a big fan of the Amiga and have worked hard in contributing for our favourite computer over many years including back to the Amiga Inc days. My focus is either graphic design or game development.  The most recent published games are Dots Adventures and RESHOOT.

I would like to dedicate more of my spare time developing for the Amiga Platform, Classic and NG. We need as many developers as possible.  


Once the site is open you will get a sneak peek into behind the scenes of project

- Access to source files (2d, 3d)
- PPaint Tips and tutorials
- Sketchblock Tips and tutorials
- Work in progress of game development
- Shelved projects (games - till we find a developer)
- Observations and suggestions of improving AmigaOS
- Other fun projects for Patreons only
- Developed concepts for Amiga Inc that got shelved
- Insight to who I'm also helping or have helped in the Amiga scene, past and current
- Open to other suggestions and projects

So for the cost of a cup of coffee I hope you will support me, more info coming soon :)







Hans 3D Survey - Game Development on AmigaOS


If your interested in 3D on the AmigaOS platform please take the time and fill in Hans de Ruiters Survey. Below is his message (from Amigans.net website) with links to survey and tutorials.


"I'd like to help people take advantage of the new graphics capabilities that Warp3D Nova provides. So far I've written a few tutorials on using Warp3D Nova directly

Now that the OpenGL ES 2 wrapper has been released, I'm wondering if there's interest in learning how to use that. I've created a short survey to get an idea of what people want.So, if you're interested in learning shader based graphics on AmigaOS, hop over to the survey and give your opinion: link"Hans
P.S., Feel free to share this elsewhere. The more responses the better.



_____________________



The very early start of a new 3D level for an AmigaOS platform game and in future posts I will describe how the game works in more detail.  The game is a mixture of concepts including Marble Madness, Spindizzy, Mindcraft, and others.

Any suggestions of Game title always welcome?

Friday, 12 August 2016

Saturday, 16 April 2016

RESHOOT - Amiga Demo





Richard Löwenstein has been very busy working on RESHOOT, A brand new shoot´em-up for the Commodore Amiga (AGA) platform.

RESHOOT features: 
* Bullet Hell
* Modern Art
* Rythmbased Gameplay
* All Assembler
* Full 60 Hertz Framerate
* Flow Experience


A Shoot em up of Survival


A demo is available on Richards Patreon website 


The image below is the Ham-8 Splash screen


Other Links:
EAB Forums (join in the discussion and feedback here :))
Indieretronews
Patreon

Youtube

Mediennetzwerk-bayern

It's always nice to be able to show some insight into the development of the game.  Below are some example animated sprites showing on the left the 3D rendered versions and the final game sprites (4 colours) on the right.



Below shows the palette used for the background and main enemy sprites (8 colours). Colours 5 to 8 are collision colours.  








Tools Used:

- Brilliance II (Amiga)
- Photoshop (Mac)
Graphic Converter - (Mac)
(excellent converter for 24bit IFF files to then import into Brilliance II and save as Ham-8 files)

Game tested on a Mac using FS-UAE



WALLPAPERS:

--- For anyone interested in a desktop wallpaper, here is the promotional/box art graphic at 4960x3508 pixels :)

FULL resolution 24bit version

Vampire users: 24bit colour version (960x600)

Vampire users: 8 colour version (960x600)