I'm a big fan of the Amiga and have worked hard in contributing for our favourite computer over many years including back to the Amiga Inc days. My focus is either graphic design or game development. The most recent published games are Dots Adventures and RESHOOT. I would like to dedicate more of my spare time developing for the Amiga Platform, Classic and NG. We need as many developers as possible.
Once the site is open you will get a sneak peek into behind the scenes of project - Access to source files (2d, 3d) - PPaint Tips and tutorials - Sketchblock Tips and tutorials - Work in progress of game development - Shelved projects (games - till we find a developer) - Observations and suggestions of improving AmigaOS - Other fun projects for Patreons only - Developed concepts for Amiga Inc that got shelved - Insight to who I'm also helping or have helped in the Amiga scene, past and current - Open to other suggestions and projects So for the cost of a cup of coffee I hope you will support me, more info coming soon :)
Now that the OpenGL ES 2 wrapper has been released, I'm wondering if there's interest in learning how to use that. I've created a short survey to get an idea of what people want.So, if you're interested in learning shader based graphics on AmigaOS, hop over to the survey and give your opinion: link"Hans P.S., Feel free to share this elsewhere. The more responses the better.
The very early start of a new 3D level for an AmigaOS platform game and in future posts I will describe how the game works in more detail. The game is a mixture of concepts including Marble Madness, Spindizzy, Mindcraft, and others.
It's always nice to be able to show some insight into the development of the game. Below are some example animated sprites showing on the left the 3D rendered versions and the final game sprites (4 colours) on the right.
Below shows the palette used for the background and main enemy sprites (8 colours). Colours 5 to 8 are collision colours.