Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)
The game concept also shifted in design in that you could fly back through level and destroy other areas. Imagine R-Type/Defender :)
Sprites rendered in Lightwave 3D, hand drawn background and effects :)
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Saturday 31 May 2014
Wednesday 28 May 2014
Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
CLICK for larger versions :)
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
Here is the complete set (finally found those older files)
CLICK for larger versions :)
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