Thursday 22 February 2018

Mig n Ziggy - Hang in There

One of the projects I'm super keen on getting back into is "Mig n Ziggy"

The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.

While "Reshoot R, Iridium and ProXima 3" are my focus, i am looking forward to getting back into this very low spec "Amiga A1000" compatible game.


Miss you Mig, hang in there.

Saturday 17 February 2018

Iridium - Working on texturemaps - Desert

Iridium has not lost any love in development.  Some test concepts here and a quick sample of some of the assets.  The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. 

I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)


Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.

Thursday 15 February 2018

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.


Sunday 11 February 2018

Tower 57 - Amiga Port

Dän Bänän is every closer to completing "Tower 57" game port for NG Amiga's.  



Brilliant work and I can't wait to play this game.  The game is beautifully created by the talented Cyangmou


Friday 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.



Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.